Audio Track Storage Calculator
Calculate exact uncompressed PCM audio file size from sample rate, bit depth, channel count and duration — decimal MB/GB with a binary MiB/GiB readout, a per-channel stacked-bar breakdown, and a live WAV 4 GB limit check.
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Exact uncompressed PCM math — sample rate × bit depth × channels × duration → bytes. For example, a
48 kHz/24-bit stereo master runs 48,000 × 3 × 2 = 288,000 B/s
(288 kB/s) — about 1.04 GB per hour. PCM has no hidden compression factor, so this is an exact byte count, not
an estimate. Sizing a compressed delivery file (MP3/AAC) instead? That's bitrate-based math — see the
Bitrate Converter.
Track Settings
Storage Result
Hz × ( ÷ 8 bytes) × channels = B/s, over .
Enter a duration above to size the file.
Per-Channel Breakdown
The total bar, split into equal per-channel segments — PCM channels are always identical size. Hover or focus a segment for its share.
Channel : of the total.
Common Configurations
One hour of storage at each configuration — click a chip to load it above.
Calculating, not encoding.
This page does the uncompressed-audio size math only — it never uploads, records or transcodes a file. If you need a compressed delivery size instead, the Bitrate Converter works from a target bitrate instead of raw PCM. Planning an offload from set? The Offload & Checksum Time Calculator turns a footage size like this one into copy and checksum time.
About Audio Track Storage Calculator
The PCM storage formula
Uncompressed digital audio — PCM, the format sitting inside a WAV, AIFF or BWF file — has no hidden compression factor. Every sample, on every channel, is stored at its full bit depth, all the time. That makes the math exact rather than an estimate:
bytes per second = sample rate × (bit depth ÷ 8) × channel count
Work through the industry-standard broadcast master — 48 kHz, 24-bit, stereo:
48,000 samples/sec × (24 bits ÷ 8 bits/byte) × 2 channels
= 48,000 × 3 bytes × 2 = 288,000 bytes/second
Multiply by seconds to get a total. One hour is 3,600 seconds:
288,000 B/s × 3,600 s = 1,036,800,000 bytes ≈ 1.04 GB (decimal)
Scale that same 48 kHz/24-bit rate to a 64-track stem or Dante multitrack session — the exact scenario a location recordist or a dub stage runs on a feature mix — and one hour becomes:
48,000 × 3 × 64 = 9,216,000 B/s → × 3,600 s = 33,177,600,000 B ≈ 33.2 GB per hour
That's the entire formula. No codec, no quality slider, no "it depends" — sample rate, bit depth and channel count fix the byte rate completely, and duration scales it linearly from there.
Reference table: common configurations
| Configuration | Bytes/second | MB/minute (decimal) | GB/hour (decimal) |
|---|---|---|---|
| 44.1 kHz / 16-bit stereo (CD) | 176,400 B/s | 10.58 MB/min | 0.64 GB/hour |
| 48 kHz / 24-bit stereo (broadcast master) | 288,000 B/s | 17.28 MB/min | 1.04 GB/hour |
| 48 kHz / 24-bit 5.1 (6 channels) | 864,000 B/s | 51.84 MB/min | 3.11 GB/hour |
| 96 kHz / 24-bit stereo (hi-res) | 576,000 B/s | 34.56 MB/min | 2.07 GB/hour |
| 192 kHz / 24-bit stereo (hi-res max) | 1,152,000 B/s | 69.12 MB/min | 4.15 GB/hour |
| 48 kHz / 24-bit × 64 tracks (multitrack session) | 9,216,000 B/s | 552.96 MB/min | 33.18 GB/hour |
Every cell is sample rate × (bit depth ÷ 8) × channels, scaled by 60 or 3,600 seconds — the calculator above runs the identical formula on whatever you enter.
The WAV 4 GB ceiling
Classic WAV files use the RIFF container format, and RIFF's chunk-size field is a 32-bit unsigned integer — it can only count up to 2³² − 1 bytes. In practice that caps a standard WAV at 4,294,967,296 bytes (2³²), not the 4,000,000,000-byte figure the "4 GB" shorthand suggests.
At 48 kHz/24-bit stereo (288,000 B/s), that ceiling arrives at:
4,294,967,296 B ÷ 288,000 B/s ≈ 14,913 seconds ≈ 4 hours 8 minutes
Past that point a strict RIFF WAV either truncates, corrupts its size header, or simply refuses to write further — and it happens quietly. Most professional recorders and DAWs (Sound Devices, Zoom, Pro Tools, Nuendo) detect the approach and silently switch to RF64 or BWF (Broadcast Wave Format) with a 64-bit size extension, or split into a new file — a poly-WAV — so the recording keeps going without an obvious warning on the transport. If you are hand-rolling WAV output, transferring raw files, or writing your own recorder, this is the number to design around; RF64/BWF removes the ceiling entirely by extending the size field to 64 bits.
32-bit float: headroom, not size
32-bit float uses 4 bytes per sample — exactly the same storage as 32-bit fixed-point integer, and 33% more than 24-bit (4 bytes vs 3). The benefit of float is headroom, not extra space: a float sample can represent values far above 0 dBFS without hard-clipping, so a level that would destroy a 24-bit fixed recording can often still be pulled back down in post. Field recorders increasingly default to 32-bit float for exactly this reason — it trades a predictable, moderate size increase for effectively eliminating clipped location audio.
Decimal vs binary units — why your OS shows a smaller number
This calculator reports storage the way drive manufacturers and most delivery specs do: decimal megabytes and gigabytes, where 1 MB = 1,000,000 bytes and 1 GB = 1,000,000,000 bytes. Operating systems, however, typically report binary MiB/GiB (1 MiB = 1,048,576 bytes; 1 GiB = 1,073,741,824 bytes) while still labeling them "MB"/"GB". The byte count never changes — only the unit does — but binary units divide by a bigger number, so the same file reads roughly 7% smaller in Finder or Explorer than the decimal figure you'd calculate by hand. A secondary MiB/GiB readout sits next to every decimal result above so the two never get confused.
PCM math vs bitrate math
Uncompressed PCM size is deterministic: multiply sample rate, bit depth, channels and duration, and you have the exact byte count — no lookup table, no encoder-dependent variance. Compressed formats (MP3, AAC, Opus) work the opposite way: size is driven by a target bitrate you choose, and the encoder throws away or re-quantizes audio information to hit it, so two files at the same bitrate from different encoders can differ slightly in size. If you're sizing a compressed delivery file rather than an uncompressed master, the Bitrate Converter is built for exactly that math.
How to use the Audio Track Storage Calculator
Set the sample rate, bit depth and channel count for your session, from 44.1 kHz mono up to a 192 kHz 64-track multitrack.
Enter the duration you plan to record or deliver.
Read the exact size, watch the WAV 4 GB ceiling warning, and plan the card copy with the Offload & Checksum Time Calculator.
Frequently Asked Questions
1,036,800,000 bytes ≈ 1.04 GB (decimal), or about 0.97 GiB the way your OS reports it. That comes from 48,000 samples/sec × 3 bytes (24 bits ÷ 8) × 2 channels = 288,000 bytes/second, × 3,600 seconds in an hour.
Classic WAV files use the RIFF container, whose chunk-size field is a 32-bit unsigned integer — it can only count up to 2³² − 1 bytes, so a standard WAV caps out at 4,294,967,296 bytes. At 48 kHz/24-bit stereo that limit arrives at roughly 14,913 seconds, about 4 hours 8 minutes. Most recorders and DAWs detect this and silently switch to RF64 or BWF (a WAV variant with a 64-bit size field) or split into a new file, so the ceiling often isn't visible until you hand-build or transfer raw files yourself.
Yes, but only versus 24-bit — 32-bit float uses 4 bytes per sample, 33% more than 24-bit's 3 bytes. It takes exactly the same space as 32-bit fixed-point integer, though; the point of float isn't smaller or bigger files, it's headroom against clipping, which is why field recorders increasingly default to it.
About 33.2 GB per hour at 48 kHz/24-bit: 48,000 × 3 bytes × 64 channels = 9,216,000 bytes/second, × 3,600 seconds. Stem masters, Dante rigs and dub-stage sessions all scale the same 288,000 B/s single-channel rate by the channel count — this calculator's custom channel field goes up to 64 for exactly that case.
Your OS almost certainly reports binary MiB/GiB (1 MiB = 1,048,576 bytes) while labeling it "MB"/"GB". This calculator's primary numbers are decimal (1 MB = 1,000,000 bytes), matching drive manufacturers and most delivery specs, with the binary MiB/GiB figure shown alongside it — the byte count is identical either way, only the unit's divisor changes, by about 7%.
Neither dominates on its own — they multiply together. Doubling the sample rate (48 → 96 kHz) doubles the size, and increasing bit depth from 16 to 24 multiplies size by 1.5 (24 ÷ 16); going 16 → 32 doubles it. Channel count and duration scale size exactly the same linear way, so the biggest lever is always whichever value you're changing by the largest factor.
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