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Pixel Aspect Ratio Converter

Convert stored resolution and PAR into true displayed frame size, with exact-rational presets for NTSC/PAL DV, D1, HDV, DVCPRO HD and anamorphic 2x.

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Stored Frame

Pick a format preset, or enter a custom stored size and pixel aspect ratio.

×
:

For a decimal PAR (e.g. 1.5), leave the denominator at 1.

Stored: · PAR ()
704 active samples × PAR = px wide → exact aspect (vs. using the full 720-sample width).

Displayed Frame

Displayed width = stored width × PAR. Height never changes.

Displayed size
Displayed aspect ratio

Stored vs. Displayed, to Scale

Both frames share the same height. The dashed outline is the stored raster (non-square pixels); the filled rectangle is how it actually displays.

stored ×, non-square pixels displays as ×

Standard Pixel Aspect Ratios

The exact rational PAR for each preset, and its decimal form.

Preset Stored PAR (exact) PAR (decimal)

Calculating, not resizing.

This page does the pixel-aspect-ratio math — the stored raster, the exact rational PAR, and the true displayed frame size. To simplify a resolution to its aspect ratio or preview crop and letterbox, see the Aspect Ratio Calculator, or compare every standard raster to scale on the UHD vs DCI 4K Resolution Chart.

About Pixel Aspect Ratio Converter

What a pixel aspect ratio actually is

A digital frame is stored as a grid of samples — width × height — but the shape of each sample is not always square. Pixel aspect ratio (PAR) is the width-to-height ratio of a single sample. When PAR is 1:1, the stored raster and the displayed picture are the same shape. When PAR is not 1:1, the stored frame and the displayed frame are different rectangles, and the conversion is one multiplication: displayed width = stored width × PAR (height never changes — PAR describes the shape of a pixel, not a count of lines).

Standard-definition formats inherited non-square pixels from analog broadcast digitizing. D1 and DV sample the active picture line at 13.5 MHz, the BT.601 luma sampling rate chosen so a single clock could serve both the 525-line/59.94 Hz NTSC system and the 625-line/50 Hz PAL system. That shared 13.5 MHz clock produces 720 luma samples per active line in both systems — but NTSC's line duration and PAL's line duration are not the same, so those 720 samples cover different real-world widths in each system. Squeezed into an identical 720-sample-wide raster, the samples end up non-square: roughly 0.91:1 for NTSC 4:3, roughly 1.09:1 for PAL 4:3.

The math, worked twice

Formula: displayed_width = stored_width × (PAR numerator ÷ PAR denominator). Stored height carries straight through unchanged.

HDV / XDCAM 1080 (this tool's default state): 1440×1080 stored, PAR 4/3. 1440 × 4 ÷ 3 = 1920. Displayed size is 1920×1080 — exactly 16:9, matching a native square-pixel 1080p frame in extent, even though HDV only actually samples 1440 real columns and stretches them to fill it.

NTSC DV/D1 16:9: 720×480 stored, PAR 40/33. 720 × 40 ÷ 33 = 872.73. Displayed size is ≈873×480, aspect 1.818:1 — noticeably wider than a clean 16:9 (1.778:1), because the full 720-sample width includes horizontal blanking padding around the active picture, not just the active picture itself.

The 704-active nuance

Every 720-wide SD frame has an "active picture" region of 704 samples; the remaining 16 samples on each line are edge blanking left over from the analog signal's timing reference, not picture content. Run the same PAR math against 704 instead of 720 and the MPEG-4/H.264-family PARs land exactly on-ratio:

  • 704 × 10/11 = 640 → 640×480 = exactly 4:3
  • 704 × 12/11 = 768 → 768×576 = exactly 4:3
  • (704 × 40/33) ÷ 480 = 16/9 exactly (displayed width 853.33, non-integer, but the ratio is exact)
  • 704 × 16/11 = 1024 → 1024×576 = 16/9 exactly

That is not a coincidence — those four PARs (10/11, 40/33, 12/11, 16/11) were defined by the MPEG-4/H.264 spec specifically so the 704-pixel active region maps to a clean 4:3 or 16:9. Run the conversion against the full 720-sample width instead — which includes blanking pixels never meant to represent picture — and the result lands near but not on the clean ratio, which is exactly the "why is my math 1.818:1 instead of 1.778:1" surprise above.

Two PAR families, and why files disagree

More than one "correct" PAR exists for a given PAL or NTSC format, because more than one standards body defined one:

Family PAL 4:3 PAL 16:9 NTSC 4:3 Source
MPEG-4/H.264 signaled 12/11 (1.0909) 16/11 (1.4545) 10/11 (0.9091) H.264 SPS / QuickTime pasp, tuned to the 704-active math above
BT.601 sampling-derived 59/54 (1.0926) 118/81 (1.4568) 10/11 (0.9091) ITU-R BT.601 analog line geometry

On top of those two rational families, older NLEs stored their own rounded decimals: NTSC 4:3 is commonly seen as a flat 0.9, PAL 4:3 as 1.0666 in some legacy exports, and early Adobe Premiere wrote PAL D1/DV as 1.0940 (4:3) and 1.4587 (16:9) in its own project metadata. None of these decimals are "wrong" exactly — they are rounded approximations of one of the two rational families above — and the rounding is why the same PAL DV master can report three slightly different aspect ratios depending on which application wrote its metadata.

Practical guidance

If a clip reads "720×480" or "720×576" but plays back stretched or squeezed in a tool that ignores PAR, that tool is showing the raw stored raster, not the displayed picture — apply the format's PAR (or use this converter) before judging framing. When upscaling archive DV or D1 footage onto a modern square-pixel timeline, convert to square pixels first, then upscale: resize a PAL 4:3 DV master to 768×576 (the active-704 square-pixel size) before running it through any upscaler, rather than upscaling the stretched 720×576 raster and baking the distortion into the enlargement. Modern cameras and delivery formats are square-pixel (PAR 1:1) almost without exception; the one PAR that survives in current production is the anamorphic lens desqueeze — 1.33×, 1.5× or 2× — which this tool's "Anamorphic 2x" preset models the same way as any legacy SD PAR.

How to use the Pixel Aspect Ratio Converter

  1. Enter the stored resolution the way the file reports it — 720x480, 720x576, 1440x1080 and so on.

  2. Pick a PAR preset for NTSC or PAL DV/D1, HDV/XDCAM or DVCPRO HD, or type a custom squeeze.

  3. Read the displayed width and resulting ratio off the to-scale diagram, then size the delivery frame in the Aspect Ratio Calculator.

Frequently Asked Questions

Why does my 720×480 video look stretched/squeezed?

Because your player or editor is showing you the raw stored raster instead of the displayed picture. NTSC DV/D1 stores non-square pixels (PAR 10/11 for 4:3, 40/33 for 16:9), so a 720×480 frame viewed at 1:1 pixel mapping looks squeezed horizontally. Apply the format's pixel aspect ratio — or use this converter — to see the true displayed shape: 720×480 at 10/11 displays as 654.5×480, still 4:3, just not the 720×480 you'd expect from a square-pixel raster.

What pixel aspect ratio is PAL DV?

It depends which standard wrote the metadata. The MPEG-4/H.264-family value (used in H.264 SPS headers and QuickTime pasp atoms) is 12/11 (1.0909) for PAL DV 4:3 and 16/11 (1.4545) for 16:9. The BT.601 sampling-derived value, based on the actual analog line geometry, is slightly different: 59/54 (1.0926) for 4:3 and 118/81 (1.4568) for 16:9. Both are "correct" — they answer different questions — which is why the same file can report two different PARs depending on the tool.

What resolution should I upscale old DV footage to?

Convert to square pixels first, then upscale — never upscale the stretched native raster directly. For PAL 4:3 DV/D1, that means resizing to 768×576 (the active-704 square-pixel size: 704 × 12/11 = 768) before running any upscaler. Upscaling the raw 720×576 raster first bakes the horizontal squeeze into the enlargement and any AI upscaler's artifacts along with it.

Why do 704 and 720 both exist?

720 is the full digitized line width at the BT.601 13.5 MHz sampling rate; 704 is the active picture within it. The outer 16 samples on each line are edge blanking — timing-reference padding left over from the analog signal, not image content. The MPEG-4/H.264-family PARs (10/11, 40/33, 12/11, 16/11) are defined against the 704-pixel active region, which is why they land exactly on 4:3 or 16:9, while doing the same math against the full 720 width lands close but not exact.

Is 1440×1080 real 1080p?

It displays as 1080p — 1440 × 4/3 = 1920, exactly 1920×1080 — but it is not a native square-pixel 1080p capture. HDV/XDCAM only samples 1440 real horizontal columns and stretches them by PAR 4/3 to fill the frame, so it carries less true horizontal detail than a camera that natively captures 1920 square-pixel columns, even though both display at the same 1920×1080 extent.

What PAR do modern cameras use?

Square pixels — PAR 1:1 — on virtually every modern camera, codec and delivery spec. The one PAR that survives in current production is the anamorphic lens desqueeze (commonly 1.33×, 1.5× or 2×), where the sensor captures a squeezed image on purpose and the desqueeze factor is applied in post, exactly like a legacy SD PAR conversion.

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